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» Universal Design and Mobile Devices
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MOBILITY
2009
ACM
16 years 27 days ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
SIGCOMM
2009
ACM
16 years 27 days ago
Modeling energy efficiency in wireless internet communication
For wireless mobile Internet users the length of the battery life is one of the most important performance factors. The energy efficiency of the data transmission over radio is a ...
Enrico Rantala, Arto Karppanen, Seppo Granlund, Pa...
WMCSA
2003
IEEE
15 years 11 months ago
Application Management Techniques for the Bifrost System
This paper describes the adaptive component migration facility in the Bifrost Location-Independent Computing System. We present a facility that allows mobile clients to selectivel...
Avneesh Bhatnagar, Evan Speight, Dan Crawl, Joseph...
MOBILITY
2009
ACM
15 years 11 months ago
Context-sensitive authorization in interaction patterns
Main requirement of recent computing environments, like mobile and then ubiquitous computing, is to adapt applications to context. On the other hand, access control generally trus...
Vincent Hourdin, Jean-Yves Tigli, Stephane Lavirot...
ACMACE
2011
ACM
14 years 6 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...