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TOG
2008
137views more  TOG 2008»
15 years 6 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
HEURISTICS
2002
152views more  HEURISTICS 2002»
15 years 6 months ago
A Constraint-Based Method for Project Scheduling with Time Windows
This paper presents a heuristic algorithm for solving RCPSP/max, the resource constrained project scheduling problem with generalized precedence relations. The algorithm relies, a...
Amedeo Cesta, Angelo Oddi, Stephen F. Smith
ATAL
2008
Springer
15 years 8 months ago
A few good agents: multi-agent social learning
In this paper, we investigate multi-agent learning (MAL) in a multi-agent resource selection problem (MARS) in which a large group of agents are competing for common resources. Si...
Jean Oh, Stephen F. Smith
CVPR
2008
IEEE
16 years 8 months ago
Structure learning in random fields for heart motion abnormality detection
Coronary Heart Disease can be diagnosed by assessing the regional motion of the heart walls in ultrasound images of the left ventricle. Even for experts, ultrasound images are dif...
Glenn Fung, Kevin Murphy, Mark Schmidt, Róm...
GEM
2010
15 years 4 months ago
A Suite of Metaheuristic Algorithms for Static Weapon-Target Allocation
Abstract-- The problem of allocating defensive weapon resources to hostile targets is an optimization problem of high military relevance. The need for obtaining the solutions in re...
Fredrik Johansson, Göran Falkman