Sciweavers

3694 search results - page 513 / 739
» Understanding experience in interactive systems
Sort
View
JAIR
2008
157views more  JAIR 2008»
15 years 6 months ago
Learning to Reach Agreement in a Continuous Ultimatum Game
It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems nam...
Steven de Jong, Simon Uyttendaele, Karl Tuyls
GI
2004
Springer
15 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CCS
2009
ACM
16 years 1 months ago
Keep your friends close: the necessity for updating an anomaly sensor with legitimate environment changes
Large-scale distributed systems have dense, complex code-bases that are assumed to perform multiple and inter-dependent tasks while user interaction is present. The way users inte...
Angelos Stavrou, Gabriela F. Cretu-Ciocarlie, Mich...
ICDM
2007
IEEE
197views Data Mining» more  ICDM 2007»
16 years 23 days ago
Trend Motif: A Graph Mining Approach for Analysis of Dynamic Complex Networks
Complex networks have been used successfully in scientific disciplines ranging from sociology to microbiology to describe systems of interacting units. Until recently, studies of...
Ruoming Jin, Scott McCallen, Eivind Almaas
LFCS
2007
Springer
16 years 17 days ago
Cut Elimination in Deduction Modulo by Abstract Completion
act Completion (Full Version) Guillaume Burel Claude Kirchner August 6, 2007 Deduction Modulo implements Poincar´e’s principle by identifying deduction and computation as diff...
Guillaume Burel, Claude Kirchner