The focus of this panel will be on aging and technology. The intent is to demonstrate how technology can be used to help older adults remain independent, productive and connected ...
Herman Bouma, Sara J. Czaja, Hiroyuki Umemuro, Wen...
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Computing devices can seamlessly recognize one another as they join and leave a wireless network, but users often experience difficulty identifying a desired device from a continu...
This project explores the social possibilities of mobile technology in transitional spaces such as public transport. Based on a cultural probes study of Stockholm subway commuters...
Nicolas Belloni, Lars Erik Holmquist, Jakob Tholan...
We present PocketDRAGON, a demonstrator prototype that allows direct manipulation video navigation on mobile touchscreen devices. In contrast to traditional video navigation techn...