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3DPVT
2004
IEEE
177views Visualization» more  3DPVT 2004»
15 years 10 months ago
Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization
Archaeology is a destructive process in which accurate and detailed recording of a site is imperative. As a site is exposed, documentation is required in order to recreate and und...
Peter K. Allen, Steven Feiner, Alejandro Troccoli,...
CONTEXT
2007
Springer
16 years 25 days ago
Discovering Hidden Contextual Factors for Implicit Feedback
Abstract. This paper presents a statistical framework based on Principal Component Analysis (PCA) for discovering the contextual factors which most strongly influence user behavio...
Massimo Melucci, Ryen W. White
SIGIR
2006
ACM
16 years 18 days ago
User expectations from XML element retrieval
The primary aim of XML element retrieval is to return to users XML elements, rather than whole documents. This poster describes a small study, in which we elicited users’ expect...
Stamatina Betsi, Mounia Lalmas, Anastasios Tombros...
IWEC
2004
15 years 8 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
CHI
1996
ACM
15 years 10 months ago
Technomethodology: Paradoxes and Possibilities
The design of CSCW systems has often had its roots in ethnomethodological understandings of work and investigations of working settings. Increasingly, we are also seeing these ide...
Graham Button, Paul Dourish