This paper focuses on agent-based approach to study the relationship between the individual behavior of participants and the overall development of a virtual community, to help pe...
The primary purpose of this paper is to describe the theoretical underpinnings of the construct Para-social Presence (PSP). Para-social presence refers to the extent to which a me...
A growing number of applications seek to incorporate automatically generated narrative structure into interactive virtual environments. In this paper, we evaluate a representation...
Abstract. Recent experimental results on spike-timingdependent plasticity (STDP) and heterosynaptic interaction in various systems have revealed new temporal and spatial properties...
In order for a virtual environment to be effective as a training tool, it is not enough to concentrate on the fidelity of the renderings and the accuracy of the simulated behavior...
W. Lewis Johnson, Jeff Rickel, Randy Stiles, Allen...