Sciweavers

3694 search results - page 305 / 739
» Understanding experience in interactive systems
Sort
View
HRI
2006
ACM
16 years 17 days ago
How contingent should a communication robot be?
The purpose of our research is to develop lifelike behavior in a communication robot, which is expected to potentially make human-robot interaction more natural. Our previous rese...
Fumitaka Yamaoka, Takayuki Kanda, Hiroshi Ishiguro...
ACMACE
2007
ACM
15 years 10 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
CHI
2004
ACM
16 years 7 months ago
Common sense investing: bridging the gap between expert and novice
In this paper, we describe Common Sense Investing (CSI), an interactive investment tool that uses a knowledge base of common sense statements in conjunction with domain knowledge ...
Ashwani Kumar, Sharad C. Sundararajan, Henry Liebe...
CHI
2005
ACM
16 years 7 months ago
Wizard of Oz interfaces for mixed reality applications
One important tool for developing complex interactive applications is "Wizard of Oz" (WOz) simulation. WOz simulation allows design concepts, content and partially compl...
Steven Dow, Jaemin Lee, Christopher Oezbek, Blair ...
ATAL
2005
Springer
16 years 4 days ago
Coping with inaccurate reputation sources: experimental analysis of a probabilistic trust model
This research aims to develop a model of trust and reputation that will ensure good interactions amongst software agents in large scale open systems. The following are key drivers...
W. T. Luke Teacy, Jigar Patel, Nicholas R. Jenning...