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IEEECGIV
2005
IEEE
15 years 12 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
VR
2002
IEEE
210views Virtual Reality» more  VR 2002»
15 years 11 months ago
Distributed Applications for Collaborative Augmented Reality
This paper focuses on the distributed architecture of the collaborative augmented reality system Studierstube. The system allows multiple users to experience a shared 3D workspace...
Dieter Schmalstieg, Gerd Hesina
ISBI
2004
IEEE
16 years 7 months ago
Level Set Methods for Dynamic Tomography
In this paper, we propose a novel variational framework for the reconstruction of dynamic objects from sparse and noisy tomographic data. Using an object-based scene model, we dev...
Yonggang Shi, William Clement Karl
ICCV
2005
IEEE
15 years 12 months ago
Separating Transparent Layers of Repetitive Dynamic Behaviors
In this paper we present an approach for separating two transparent layers of complex non-rigid scene dynamics. The dynamics in one of the layers is assumed to be repetitive, whil...
Bernard Sarel, Michal Irani
CVPR
2000
IEEE
16 years 8 months ago
High Dynamic Range Imaging: Spatially Varying Pixel Exposures
While real scenes produce a wide range of brightness variations, vision systems use low dynamic range image detectors that typically provide 8 bits of brightness data at each pixe...
Shree K. Nayar, Tomoo Mitsunaga