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DIGRA
2005
Springer
15 years 11 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
EMSOFT
2005
Springer
15 years 11 months ago
High-level real-time programming in Java
Real-time systems have reached a level of complexity beyond the scaling capability of the low-level or restricted languages traditionally used for real-time programming. While Met...
David F. Bacon, Perry Cheng, David Grove, Michael ...
UML
2005
Springer
15 years 11 months ago
Enhancement of Development Technologies for Agent-Based Software Engineering
Abstract. Current trends in software development show a move towards supporting autonomous components (agents). The accurate timing of interactions between such components is growi...
Andre Karpistsenko
DIGRA
2005
Springer
15 years 11 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ACMSE
2004
ACM
15 years 11 months ago
Performance evaluation of cache replacement policies for the SPEC CPU2000 benchmark suite
Replacement policy, one of the key factors determining the effectiveness of a cache, becomes even more important with latest technological trends toward highly associative caches....
Hussein Al-Zoubi, Aleksandar Milenkovic, Milena Mi...