Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
The main aim of this research is to understand how domestic technologies for collocated groups can be designed to afford enjoyable social interactions. A secondary aim is to devis...
How do people make sense of a video based on viewing a few frames of that video? What elements constitute the "visual gist" in their minds? Answers to these questions wi...
Instant messaging (IM) in the workplace has proven to be a valuable tool for facilitating informal communication. Its benefits, however, are generally limited to times when users ...
Online communities can help people form productive relationships. Unfortunately, this potential is not always fulfilled: many communities fail, and designers don't have a sol...
Pamela J. Ludford, Dan Cosley, Dan Frankowski, Lor...