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AUIC
2006
IEEE
16 years 23 days ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
CSMR
2006
IEEE
16 years 23 days ago
Software Bugs and Evolution: A Visual Approach to Uncover Their Relationship
Versioning systems such as CVS exhibit a large potential to investigate and understand the evolution of large software systems. Bug Reporting systems such as Bugzilla help to unde...
Marco D'Ambros, Michele Lanza
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
16 years 23 days ago
Developing an Online Business Community: A Travel Industry Case Study
Many businesses are now using online communities to interact with their customers and to realise the many benefits such communities offer. However, there remains little understand...
Rosemary Stockdale, Michael C. A. Borovicka
HICSS
2006
IEEE
89views Biometrics» more  HICSS 2006»
16 years 23 days ago
Towards Creative Environments: Conclusions from Creative Space
In recent papers and a book [1], [2], we have investigated diverse types of knowledge creation processes based on the concept of Creative Space (a metamodel of knowledge creation ...
Andrzej P. Wierzbicki, Yoshiteru Nakamori
HICSS
2006
IEEE
124views Biometrics» more  HICSS 2006»
16 years 23 days ago
Uncovering the Patterns in Pathology Ordering by Australian General Practitioners: A Data Mining Perspective
Pathology ordering by General Practitioners (GPs) is a significant contributor to rising health care costs both in Australia and worldwide. A thorough understanding of the nature ...
Zoe Yan Zhuang, Leonid Churilov, Ken Sikaris