The most natural way of thinking about negotiation is probably a situation whereby each of the parties involved initially make a proposal that is particularly beneficial to themse...
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Intelligent software personal assistants for human organizations are an active research area within the multiagent community. However, while many capabilities for these software p...
Preferences of a single agent are often partially ordered. For example, it may be hard to compare a novel with a biography. In such a situation, the agent may want the novel and t...
Maria Silvia Pini, Francesca Rossi, Kristen Brent ...
We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...