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GI
2004
Springer
15 years 12 months ago
Herausforderungen bei der Gestaltung von Pervasive Games
: In dem vorliegenden Papier geben wir einen kurzen Überblick über den aktuellen Stand der Entwicklungen im Bereich Pervasive Gaming. Dabei gehen wir insbesondere auf zwei Bereic...
Irma Lindt, Leonie Schäfer, Dian Tan
CONEXT
2009
ACM
15 years 7 months ago
Cool-Tether: energy efficient on-the-fly wifi hot-spots using mobile phones
We consider the problem of providing ubiquitous yet affordable Internet connectivity to devices at home, at work, and on the move. In this context, we take advantage of two signif...
Ashish Sharma, Vishnu Navda, Ramachandran Ramjee, ...
CHI
2006
ACM
16 years 7 months ago
Sashay: designing for wonderment
No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones,...
Eric Paulos, Chris Beckmann
CHI
2005
ACM
15 years 8 months ago
Designing human friendly human interaction proofs (HIPs)
HIPs, or Human Interactive Proofs, are challenges meant to be easily solved by humans, while remaining too hard to be economically solved by computers. HIPs are increasingly used ...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
SIGCOMM
2010
ACM
15 years 6 months ago
NeuroPhone: brain-mobile phone interface using a wireless EEG headset
Neural signals are everywhere just like mobile phones. We propose to use neural signals to control mobile phones for hands-free, silent and effortless human-mobile interaction. Un...
Andrew T. Campbell, Tanzeem Choudhury, Shaohan Hu,...