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ICCV
2009
IEEE
15 years 4 months ago
Learning to predict where humans look
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable ...
Tilke Judd, Krista A. Ehinger, Frédo Durand...
GI
2009
Springer
15 years 11 months ago
Flow-driven Interactions for Adaptive Pervasive Applications
: The era of ubiquitous and pervasive computing technology opens the world for new pervasive applications and services within the physical surroundings. Often users find themselves...
Bashar Altakrouri
CHI
1997
ACM
15 years 11 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
SOFSEM
2009
Springer
16 years 3 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes

Publication
145views
17 years 4 months ago
Segmenting Preferences and Habits of Transit Users and Non-Users
Ridership is a key goal in the transit industry. Conventional transit analysis focuses on two types of users—captive and choice riders—but rarely aims to understand the prefe...
Kevin J. Krizek, Ahmed El-Geneidy