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CHI
2000
ACM
15 years 10 months ago
Face to interface: facial affect in (hu)man and machine
Facial expression of emotion (or "facial affect") is rapidly becoming an area of intense interest in the computer science and interaction design communities. Ironically,...
Diane J. Schiano, Sheryl M. Ehrlich, Krisnawan Rah...
AINA
2005
IEEE
15 years 12 months ago
mPATH: An Interactive Visualization Framework for Behavior History
This paper presents an interactive analysis and visualization framework for behavior histories, called mPATH framework. In ubiquitous computing environment, it is possible to infe...
Masaki Ito, Jin Nakazawa, Hideyuki Tokuda
ACMIDC
2011
14 years 10 months ago
Pop goes the cell phone: asynchronous messaging for preschoolers
This paper outlines a series of experiments to develop asynchronous messaging systems for preschool aged children. Three unique systems build on a foundational design called Toast...
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Koi...
MOBISYS
2011
ACM
14 years 9 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
HICSS
2003
IEEE
142views Biometrics» more  HICSS 2003»
15 years 11 months ago
Evolution of a Knowledge Focused Computer Supported Learning System by Ensuring Extensibility through Generalization and Replica
If sufficient attention is not paid to the information models on which Learning Platforms are based the ability to deliver rich functionality is hindered. This paper describes the...
David White, Lesley A. Gardner, Don Sheridan