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» Ubikequitous computing: designing interactive experiences fo...
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CHI
2005
ACM
16 years 6 months ago
Single complex glyphs versus multiple simple glyphs
Designers of information visualization systems have the choice to present information in a single integrated view or in multiple views. In practice, there is a continuum between t...
Beth Yost, Chris North
CHI
2004
ACM
16 years 6 months ago
Lessons learned using ubiquitous sensors for data collection in real homes
Interface design for the home requires a realistic understanding of the complexity and richness of the human activities that go on there; it is our goal to develop tools that enab...
Jennifer Beaudin, Stephen S. Intille, Emmanuel Mun...
ACMDIS
2000
ACM
15 years 10 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
ACII
2007
Springer
15 years 10 months ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano
CHI
2007
ACM
16 years 6 months ago
Context & usability testing: user-modeled information presentation in easy and difficult driving conditions
A 2x2 enhanced Wizard-of-Oz experiment (N = 32) was conducted to compare two different approaches to presenting information to drivers in easy and difficult driving conditions. Da...
Jiang Hu, Andi Winterboer, Clifford Nass, Johanna ...