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MHCI
2005
Springer
15 years 11 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
IJMMS
2007
132views more  IJMMS 2007»
15 years 6 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
CHI
2009
ACM
16 years 7 months ago
MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb
The input vocabulary for touch--screen interaction on handhelds is dramatically limited, especially when the thumb must be used. To enrich that vocabulary we propose to discrimina...
Anne Roudaut, Eric Lecolinet, Yves Guiard
DIGRA
2005
Springer
15 years 11 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
BCSHCI
2008
15 years 7 months ago
Enabling storytelling by Aphasics in an augmented home environment
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others,...
Abdullah Al Mahmud, Dzmitry Aliakseyeu, Jean-Berna...