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CHI
2010
ACM
16 years 1 months ago
Worlds of information: designing for engagement at a public multi-touch display
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we prese...
Giulio Jacucci, Ann Morrison, Gabriela T. Richard,...
CHI
2006
ACM
16 years 6 months ago
Robot-human interaction with an anthropomorphic percussionist
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
Gil Weinberg, Scott Driscoll
CHI
1994
ACM
15 years 10 months ago
Model-based interface development
rom abstract objects like user tasks. ost interface development problems can be traced to two sources: the need for usercentered design environments and the lack of software system...
Angel R. Puerta, Pedro Szkeley
ACMACE
2005
ACM
15 years 12 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
HUC
2004
Springer
15 years 11 months ago
The Iterative Design Process of a Location-Aware Device for Group Use
Abstract. We present our approach to the design of two generations of outdoors device that enable visitors to view 3D historical reconstructions when exploring present day sites. R...
Holger Schnädelbach, Boriana Koleva, Michael ...