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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
FM
2009
Springer
123views Formal Methods» more  FM 2009»
16 years 1 months ago
"Carbon Credits" for Resource-Bounded Computations Using Amortised Analysis
Abstract. Bounding resource usage is important for a number of areas, notably real-time embedded systems and safety-critical systems. In this paper, we present a fully automatic st...
Steffen Jost, Hans-Wolfgang Loidl, Kevin Hammond, ...
MHCI
2009
Springer
16 years 1 months ago
Mobile implementation of a web 3D carousel with touch input
Mobile devices such as the iPhone provide state of the art interaction capabilities also for web browser applications. Our mobile development is targeted to a Energy Awareness app...
Christoffer Björkskog, Giulio Jacucci, Bruno ...
152
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PVM
2009
Springer
16 years 1 months ago
MPI on a Million Processors
Petascale machines with close to a million processors will soon be available. Although MPI is the dominant programming model today, some researchers and users wonder (and perhaps e...
Pavan Balaji, Darius Buntinas, David Goodell, Will...
ASPDAC
2009
ACM
110views Hardware» more  ASPDAC 2009»
16 years 1 months ago
A software solution for dynamic stack management on scratch pad memory
Abstract— In an effort to make processors more power efficient scratch pad memory (SPM) have been proposed instead of caches, which can consume majority of processor power. Howe...
Arun Kannan, Aviral Shrivastava, Amit Pabalkar, Jo...
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