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EGH
2003
Springer
16 years 1 days ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
CODES
2002
IEEE
15 years 11 months ago
Communication speed selection for embedded systems with networked voltage-scalable processors
High-speed serial network interfaces are gaining wide use in connecting multiple processors and peripherals in modern embedded systems, thanks to their size advantage and power ef...
Jinfeng Liu, Pai H. Chou, Nader Bagherzadeh
CW
2002
IEEE
15 years 11 months ago
Free-Form Deformation with Automatically Generated Multiresolution Lattices
Developing intuitive and efficient methods for shape editing is one of the most important areas in computer graphics, and free-form deformation (FFD), which is one of such methods...
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqin...
EMMCVPR
2001
Springer
15 years 11 months ago
A Hierarchical Markov Random Field Model for Figure-Ground Segregation
To segregate overlapping objects into depth layers requires the integration of local occlusion cues distributed over the entire image into a global percept. We propose to model thi...
Stella X. Yu, Tai Sing Lee, Takeo Kanade
206
Voted
CVPR
1998
IEEE
15 years 11 months ago
Mosaics of Scenes with Moving Objects
Image mosaics are useful for a variety of tasks in vision and computer graphics. A particularly convenient way to generate mosaics is by `stitching' together many ordinary ph...
James Davis