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SMILE
1998
Springer
15 years 11 months ago
Multi-Camera Acquisitions for High-Accuracy 3D Reconstruction
In this paper we present our global approach to accurate 3D reconstruction with a calibrated multi-camera system. In particular, we illustrate a simple and effective adaptive techn...
Federico Pedersini, Augusto Sarti, Stefano Tubaro
PG
1997
IEEE
15 years 11 months ago
Incremental view-dependent multiresolution triangulation of terrain
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally onthe-fly during th...
Reinhard Klein, Daniel Cohen-Or, Tobias Hüttn...
DAC
1994
ACM
15 years 11 months ago
Minimal Delay Interconnect Design Using Alphabetic Trees
Abstract - We propose a new algorithm for the performancedriven interconnect design problem, based on alphabetic trees. The interconnect topology is determined in a global manner a...
Ashok Vittal, Malgorzata Marek-Sadowska
SI3D
2010
ACM
15 years 10 months ago
A real-time screened-Poisson solver for interactive surface editing
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...
Ming Chuang, Michael M. Kazhdan
CGI
2004
IEEE
15 years 10 months ago
Mixing Deformable and Rigid-Body Mechanics Simulation
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrins...
Julien Lenoir, Sylvère Fonteneau