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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
GROUP
2010
ACM
15 years 4 months ago
Avatars meet meetings: design issues in integrating avatars in distributed corporate meetings
The difficulties remote participants of distributed meetings face are widely recognized. In this paper we describe the design of an avatar-based e-meeting support tool named Olymp...
N. Sadat Shami, Li-Te Cheng, Steven L. Rohall, And...
IMCSIT
2010
15 years 4 months ago
Exploratory Programming in the Virtual Laboratory
GridSpace 2 is a novel virtual laboratory framework enabling researchers to conduct virtual experiments on Gridbased resources and other HPC infrastructures. GridSpace 2 facilitate...
Eryk Ciepiela, Daniel Harezlak, Joanna Kocot, Toma...
IPPS
2010
IEEE
15 years 4 months ago
Parallel Task for parallelizing object-oriented desktop applications
As multi-cores arrive for mainstream desktop systems, developers must invest the effort to parallelize their applications. We present Parallel Task (short ParaTask), a solution to ...
Nasser Giacaman, Oliver Sinnen
JMLR
2010
152views more  JMLR 2010»
15 years 1 months ago
The SHOGUN Machine Learning Toolbox
We have developed a machine learning toolbox, called SHOGUN, which is designed for unified large-scale learning for a broad range of feature types and learning settings. It offers...
Sören Sonnenburg, Gunnar Rätsch, Sebasti...