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NETGAMES
2004
ACM
16 years 6 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
237
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NORDICHI
2004
ACM
16 years 6 days ago
Facilitating user interface adaptation to mobile devices
One vision of a context-aware pervasive networking environment promises the user a seamless access to surrounding services using her personal mobile device. This requires that the...
Pertti Repo
NSPW
2004
ACM
16 years 6 days ago
Support for multi-level security policies in DRM architectures
Digital rights management systems allow copyrighted content to be commercialized in digital format without the risk of revenue loss due to piracy. Making such systems secure is no...
Bogdan C. Popescu, Bruno Crispo, Andrew S. Tanenba...
PASTE
2004
ACM
16 years 6 days ago
Resolving and applying constraint queries on context-sensitive analyses
A context-sensitive analysis is an analysis in which program elements are assigned sets of properties that depend upon the context in which they occur. For analyses on imperative ...
James Ezick
PDC
2004
ACM
16 years 6 days ago
From small scale to large scale user participation: a case study of participatory design in e-government systems
Most experiments with participative design are with small scale, stand alone and not very strategic applications of ICT in organizations. However, modern ICT applications are incr...
Anne-Marie Oostveen, Peter Van den Besselaar
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