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2011
Springer
14 years 10 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
ICFP
2008
ACM
16 years 6 months ago
Typed iterators for XML
XML transformations are very sensitive to types: XML types describe the tags and attributes of XML elements as well as the number, kind, and order of their sub-elements. Therefore,...
Giuseppe Castagna, Kim Nguyen
ICFP
2001
ACM
16 years 6 months ago
Macros as Multi-Stage Computations: Type-Safe, Generative, Binding Macros in MacroML
With few exceptions, macros have traditionally been viewed as operations on syntax trees or even on plain strings. This view makes macros seem ad hoc, and is at odds with two desi...
Steven E. Ganz, Amr Sabry, Walid Taha
VMCAI
2010
Springer
16 years 3 months ago
Invariant and Type Inference for Matrices
We present a loop property generation method for loops iterating over multi-dimensional arrays. When used on matrices, our method is able to infer their shapes (also called types),...
Thomas A. Henzinger, Thibaud Hottelier, Laura Kov&...
TLDI
2009
ACM
169views Formal Methods» more  TLDI 2009»
16 years 3 months ago
Relational parametricity for references and recursive types
We present a possible world semantics for a call-by-value higherorder programming language with impredicative polymorphism, general references, and recursive types. The model is o...
Lars Birkedal, Kristian Støvring, Jacob Tha...