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CVIU
2004
134views more  CVIU 2004»
15 years 6 months ago
The "dead reckoning" signed distance transform
Consider a binary image containing one or more objects. A signed distance transform assigns to each pixel (voxel, etc.), both inside and outside of any objects, the minimum distan...
George J. Grevera
CGF
2002
156views more  CGF 2002»
15 years 6 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
AI
1998
Springer
15 years 6 months ago
Remote Agent: To Boldly Go Where No AI System Has Gone Before
Renewed motives for space exploration have inspired NASA to work toward the goal of establishing a virtual presence in space, through heterogeneous eets of robotic explorers. Info...
Nicola Muscettola, P. Pandurang Nayak, Barney Pell...
NN
1998
Springer
108views Neural Networks» more  NN 1998»
15 years 6 months ago
How embedded memory in recurrent neural network architectures helps learning long-term temporal dependencies
Learning long-term temporal dependencies with recurrent neural networks can be a difficult problem. It has recently been shown that a class of recurrent neural networks called NA...
Tsungnan Lin, Bill G. Horne, C. Lee Giles
TVCG
2002
163views more  TVCG 2002»
15 years 6 months ago
EWA Splatting
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...