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ICC
2007
IEEE
103views Communications» more  ICC 2007»
16 years 29 days ago
Modeling Channel Occupancy Times for Voice Traffic in Cellular Networks
—Call holding times in telephony networks are commonly approximated by exponential distributions to facilitate traffic engineering. However, for traffic engineering of cellular n...
Emre A. Yavuz, Victor C. M. Leung
AI
2007
Springer
16 years 24 days ago
Competition and Coordination in Stochastic Games
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
Andriy Burkov, Abdeslam Boularias, Brahim Chaib-dr...
WAOA
2007
Springer
132views Algorithms» more  WAOA 2007»
16 years 22 days ago
Buyer-Supplier Games: Optimization over the Core
In a buyer-supplier game, a special type of assignment game, a distinguished player, called the buyer, wishes to purchase some combinatorial structure. A set of players, called sup...
Nedialko B. Dimitrov, C. Greg Plaxton
TABLETOP
2006
IEEE
16 years 19 days ago
Multi-User Interface and Interactions on Direct-Touch Horizontal Surfaces: Collaborative Tabletop Research at MERL
While “displays” have the connotation of affording visual output, “surfaces” invite the users to interact. What happens then when the surfaces are also displays, when a di...
Chia Shen
CW
2005
IEEE
16 years 7 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura