Sciweavers

2880 search results - page 209 / 576
» Types are calling conventions
Sort
View
UAIS
2011
237views more  UAIS 2011»
15 years 1 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
TCOM
2010
162views more  TCOM 2010»
15 years 1 months ago
RFID Reader Receivers for Physical Layer Collision Recovery
Abstract--Arbitration and scheduling of multiple tags in stateof-the-art Radio Frequency Identification (RFID) systems is accomplished on the medium access control layer. Currently...
Christoph Angerer, Robert Langwieser, Markus Rupp
TITS
2010
158views Education» more  TITS 2010»
15 years 1 months ago
A Sensor Fusion Framework Using Multiple Particle Filters for Video-Based Navigation
This paper presents a sensor-fusion framework for video-based navigation. Video-based navigation offers the advantages over existing approaches. With this type of navigation, road ...
Li Bai, Yan Wang
GRAPHICSINTERFACE
2011
14 years 10 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
CVPR
2010
IEEE
14 years 3 months ago
Abrupt motion tracking via adaptive stochastic approximation Monte Carlo sampling
Robust tracking of abrupt motion is a challenging task in computer vision due to the large motion uncertainty. In this paper, we propose a stochastic approximation Monte Carlo (...
Xiuzhuang Zhou and Yao Lu