Sciweavers

583 search results - page 69 / 117
» Turing's analysis of computation and artificial neural netwo...
Sort
View
ACMACE
2009
ACM
16 years 20 days ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
FLAIRS
2003
15 years 7 months ago
Learning Opening Strategy in the Game of Go
In this paper, we present an experimental methodology and results for a machine learning approach to learning opening strategy in the game of Go, a game for which the best compute...
Timothy Huang, Graeme Connell, Bryan McQuade
IJCNN
2007
IEEE
16 years 13 days ago
Multi-Stage Optimal Component Analysis
— Optimal component analysis (OCA) uses a stochastic gradient optimization process to find optimal representations for general criteria and shows good performance in object reco...
Yiming Wu, Xiuwen Liu, Washington Mio
ICPR
2010
IEEE
15 years 11 months ago
Using Sequential Context for Image Analysis
—This paper proposes the sequential context inference (SCI) algorithm for Markov random field (MRF) image analysis. This algorithm is designed primarily for fast inference on an...
Antonio Paiva, Elizabeth Jurrus, Tolga Tasdizen
ICANN
1997
Springer
15 years 10 months ago
Real-Time Analog VLSI Sensors for 2-D Direction of Motion
Optical ow elds are a primary source of information about the visual scene in technical and biological systems. In a step towards a system for real time scene analysis we have deve...
Rainer A. Deutschmann, Charles M. Higgins, Christo...