We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
This paper considers the average consensus problem on a network of digital links, and proposes algorithms based on pairwise "gossip" communications and updates. Through ...
Ruggero Carli, Fabio Fagnani, Paolo Frasca, Sandro...
We discuss the design of multi-dimensional tender and auction mechanisms that combine Data Envelopment Analysis (DEA) and auction theory. The mechanisms select an agent to perform...
Public announcement logic extends multi-agent epistemic logic with dynamic operators to model the informational consequences of announcements to the entire group of agents. In thi...
Philippe Balbiani, Hans P. van Ditmarsch, Andreas ...
We first describe a multi-agent system managing a corporate memory in the form of a corporate semantic web. We then focus on a newly introduced society of agents in charge of wrap...