Sciweavers

4142 search results - page 660 / 829
» Trusting an Information Agent
Sort
View
AIIDE
2009
15 years 7 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
AUTOMATICA
2010
218views more  AUTOMATICA 2010»
15 years 6 months ago
Gossip consensus algorithms via quantized communication
This paper considers the average consensus problem on a network of digital links, and proposes algorithms based on pairwise "gossip" communications and updates. Through ...
Ruggero Carli, Fabio Fagnani, Paolo Frasca, Sandro...
EOR
2008
112views more  EOR 2008»
15 years 6 months ago
DEA based auctions
We discuss the design of multi-dimensional tender and auction mechanisms that combine Data Envelopment Analysis (DEA) and auction theory. The mechanisms select an agent to perform...
Peter Bogetoft, Kurt Nielsen
LOGCOM
2010
88views more  LOGCOM 2010»
15 years 4 months ago
Tableaux for Public Announcement Logic
Public announcement logic extends multi-agent epistemic logic with dynamic operators to model the informational consequences of announcements to the entire group of agents. In thi...
Philippe Balbiani, Hans P. van Ditmarsch, Andreas ...
AMKM
2003
Springer
15 years 11 months ago
Integrating External Sources in a Corporate Semantic Web Managed by a Multi-agent System
We first describe a multi-agent system managing a corporate memory in the form of a corporate semantic web. We then focus on a newly introduced society of agents in charge of wrap...
Tuan-Dung Cao, Fabien Gandon