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DIGRA
2003
Springer
15 years 12 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
DCOSS
2010
Springer
15 years 6 months ago
Self-stabilizing Synchronization in Mobile Sensor Networks with Covering
Synchronization is widely considered as an important service in distributed systems which may simplify protocol design. Phase clock is a general synchronization tool that provides ...
Joffroy Beauquier, Janna Burman
WS
2008
ACM
15 years 6 months ago
Automatic generation of matter-of-opinion video documentaries
In this paper we describe a model for automatically generating video documentaries. This allows viewers to specify the subject and the point of view of the documentary to be gener...
Stefano Bocconi, Frank Nack, Lynda Hardman
ICPR
2010
IEEE
15 years 5 months ago
Robust ECG Biometrics by Fusing Temporal and Cepstral Information
—The use of vital signs as a biometric is a potentially viable approach in a variety of application scenarios such as security and personalized health care. In this paper, a nove...
Ming Li, Shrikanth Narayanan
PEWASUN
2004
ACM
16 years 1 days ago
A simulation study on multi-rate mobile ad hoc networks
This paper studies the performance of a multi-rate mobile ad hoc network (MANET) using an extended ns-2 simulator. A link adaptation algorithm is developed and tested. The multi-r...
Gang Ding, Xiaoxin Wu, Bharat K. Bhargava