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ISM
2008
IEEE
185views Multimedia» more  ISM 2008»
16 years 25 days ago
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruct...
Gregorij Kurillo, Ramanarayan Vasudevan, Edgar J. ...
COMPGEOM
2006
ACM
16 years 12 days ago
Vines and vineyards by updating persistence in linear time
Persistent homology is the mathematical core of recent work on shape, including reconstruction, recognition, and matching. Its pertinent information is encapsulated by a pairing o...
David Cohen-Steiner, Herbert Edelsbrunner, Dmitriy...
ITCC
2005
IEEE
16 years 13 hour ago
A Toolkit for Automatically Constructing Outdoor Radio Maps
Outdoor location systems based on Wireless Access Point (WAP) signal strength must either know the exact location of the WAPs in order to use a triangulation algorithm, or must co...
Kay Connelly, Yong Liu, Dan Bulwinkle, Adam Miller...
VLSM
2005
Springer
15 years 12 months ago
Towards PDE-Based Image Compression
While methods based on partial differential equations (PDEs) and variational techniques are powerful tools for denoising and inpainting digital images, their use for image compress...
Irena Galic, Joachim Weickert, Martin Welk, Andr&e...
EGH
2004
Springer
15 years 11 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini