Object space (OS) parallelization of an efficient direct volume rendering algorithm for unstructured grids on distributed-memory architectures is investigated. The adaptive OS de...
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
In this paper we analyze the computational power of random geometric networks in the presence of random (edge or node) faults considering several important network parameters. We ...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
This study presents a practical solution for data collection and restoration to migrate a process written in high level stack-based languages such as C and Fortran over a network ...