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JPDC
2007
177views more  JPDC 2007»
15 years 6 months ago
Adaptive decomposition and remapping algorithms for object-space-parallel direct volume rendering of unstructured grids
Object space (OS) parallelization of an efficient direct volume rendering algorithm for unstructured grids on distributed-memory architectures is investigated. The adaptive OS de...
Cevdet Aykanat, Berkant Barla Cambazoglu, Ferit Fi...
CGF
2002
168views more  CGF 2002»
15 years 6 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
PPL
2000
110views more  PPL 2000»
15 years 6 months ago
Faulty Random Geometric Networks
In this paper we analyze the computational power of random geometric networks in the presence of random (edge or node) faults considering several important network parameters. We ...
Josep Díaz, Jordi Petit, Maria J. Serna
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
SPE
2002
141views more  SPE 2002»
15 years 6 months ago
Data collection and restoration for heterogeneous process migration
This study presents a practical solution for data collection and restoration to migrate a process written in high level stack-based languages such as C and Fortran over a network ...
Kasidit Chanchio, Xian-He Sun