Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Schema matching is a critical problem for integrating heterogeneous information sources. Traditionally, the problem of matching multiple schemas has essentially relied on finding ...
Data anonymization techniques have been the subject of intense investigation in recent years, for many kinds of structured data, including tabular, item set and graph data. They e...
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...