This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
In this paper we present a framework for logic programming agents to take part in games in such a way that stable models of the system, the ones agreed upon by all the members, co...
We reveal a symmetric structure in the ho/n games model of innocent strategies, introducing rigid strategies, a concept dual to bracketed strategies. We prove a direct definabilit...
We present a logic that can express properties of freshness, secrecy, structure, and behavior of concurrent systems. In addition to standard logical and temporal operators, our lo...
This paper explores the connection between semantic equivalences and preorders for concrete sequential processes, represented by means of labelled transition systems, and formats ...