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TPCG
2003
IEEE
16 years 1 days ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock
ASP
2001
Springer
15 years 11 months ago
Logic Programming Agents and Game Theory
In this paper we present a framework for logic programming agents to take part in games in such a way that stable models of the system, the ones agreed upon by all the members, co...
Marina De Vos, Dirk Vermeir
167
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CSL
2001
Springer
15 years 11 months ago
The Anatomy of Innocence
We reveal a symmetric structure in the ho/n games model of innocent strategies, introducing rigid strategies, a concept dual to bracketed strategies. We prove a direct definabilit...
Vincent Danos, Russell Harmer
TACS
2001
Springer
15 years 11 months ago
A Spatial Logic for Concurrency
We present a logic that can express properties of freshness, secrecy, structure, and behavior of concurrent systems. In addition to standard logical and temporal operators, our lo...
Luís Caires, Luca Cardelli
LICS
2000
IEEE
15 years 11 months ago
Precongruence Formats for Decorated Trace Preorders
This paper explores the connection between semantic equivalences and preorders for concrete sequential processes, represented by means of labelled transition systems, and formats ...
Bard Bloom, Wan Fokkink, Rob J. van Glabbeek