Sciweavers

108 search results - page 8 / 22
» Transferring an Outcome-Oriented Learning Architecture to an...
Sort
View
CORR
2010
Springer
160views Education» more  CORR 2010»
15 years 6 months ago
Developing courses with HoloRena, a framework for scenario- and game based e-learning environments
However utilizing rich, interactive solutions can make learning more effective and attractive, scenarioand game-based educational resources on the web are not widely used. Creatin...
Laszlo Juracz
IWEC
2007
15 years 7 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
CSEE
2009
Springer
16 years 17 days ago
An Evaluation of Using a Game Development Framework in Higher Education
This paper describes an application of a Game Development Framework (GDF) Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTN...
Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Tro...
AIIDE
2007
15 years 8 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
IJCNN
2008
IEEE
16 years 12 days ago
Numerical condition of feedforward networks with opposite transfer functions
— Numerical condition affects the learning speed and accuracy of most artificial neural network learning algorithms. In this paper, we examine the influence of opposite transfe...
Mario Ventresca, Hamid R. Tizhoosh