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KI
2007
Springer
16 years 18 days ago
Division of Work During Behaviour Recognition - The SCENIC Approach
Behaviour recognition in a video scene consists of several distinct sub-tasks: objects or object parts must be recognised, classified and tracked, qualitative spatial and temporal...
Kasim Terzic, Lothar Hotz, Bernd Neumann
TABLETOP
2006
IEEE
16 years 14 days ago
Transparent Tabletop Interface for Multiple Users on Lumisight Table
This paper presents a new type of tabletop interface on Lumisight Table. Putting physical objects on a tabletop display is one of the typical methods for intuitive tangible input....
Yasuaki Kakehi, Takero Hosomi, Makoto Iida, Takesh...
ICVGIP
2004
15 years 7 months ago
Handling Occlusions in Monocular Surveillance Systems
Recent advances in computing machines and the availability of inexpensive vision sensors have paved the way for development of real-time imaging systems. Smart systems with a sing...
Prithwijit Guha, Nisarg Vyas, Amitabha Mukerjee, K...
NIPS
2004
15 years 7 months ago
Real-Time Pitch Determination of One or More Voices by Nonnegative Matrix Factorization
An auditory "scene", composed of overlapping acoustic sources, can be viewed as a complex object whose constituent parts are the individual sources. Pitch is known to be...
Fei Sha, Lawrence K. Saul
BMVC
2000
15 years 7 months ago
Quantifying Ambiguities in Inferring Vector-Based 3D Models
This paper presents a framework for directly addressing issues arising from self-occlusions and ambiguities due to the lack of depth information in vector-based representations. V...
Eng-Jon Ong, Shaogang Gong