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ICIAP
2009
ACM
16 years 7 months ago
Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU
Abstract. Being able to find the silhouette of an object is a very important front-end processing step for many high-level computer vision techniques, such as Shape-from-Silhouette...
Zachary A. Garrett, Hideo Saito
JALC
2007
79views more  JALC 2007»
15 years 6 months ago
Two-Way Finite Automata with a Write-Once Track
The basic finite automata model has been extended over the years with different acceptance modes (nondeterminism, alternation), new or improved devices (two-way heads, pebbles, ...
Berke Durak
JMM2
2006
141views more  JMM2 2006»
15 years 6 months ago
Human Tracking by Fast Mean Shift Mode Seeking
Change detection by background subtraction is a common approach to detect moving foreground. The resulting difference image is usually thresholded to obtain objects based on pixel ...
Csaba Beleznai, Bernhard Frühstück, Hors...
ISMAR
2005
IEEE
16 years 5 days ago
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment
A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their...
Xiyong Wang, Aaron Kotranza, John Quarles, Benjami...
ICDCS
2007
IEEE
16 years 28 days ago
A Virtual Node-Based Tracking Algorithm for Mobile Networks
— We introduce a virtual-node based mobile object tracking algorithm for mobile sensor networks, VINESTALK. The algorithm uses the Virtual Stationary Automata programming layer, ...
Tina Nolte, Nancy A. Lynch