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IROS
2009
IEEE
150views Robotics» more  IROS 2009»
16 years 19 days ago
AWE: A robotic wall and reconfigurable desk supporting working life in a digital society
—“AWE” is a programmable “Animated Work Environment” supporting everyday human activities, at home, work and school, in an increasingly digital society. AWE features a no...
Keith Evan Green, Ian D. Walker, Leo J. Gugerty, J...
PETRA
2009
ACM
16 years 15 days ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
RECSYS
2009
ACM
16 years 15 days ago
Increasing engagement through early recommender intervention
Social network sites rely on the contributions of their members to create a lively and enjoyable space. Recent research has focused on using personalization and recommender techno...
Jill Freyne, Michal Jacovi, Ido Guy, Werner Geyer
HICSS
2007
IEEE
135views Biometrics» more  HICSS 2007»
16 years 9 days ago
Framework for Establishing Enterprise Modeling in the Context of Collaborative Enterprises
Increased market dynamics, shorter product lifecycles and a higher customer involvement in product design have caused great changes to competitive conditions and many companies ar...
Thomas Knothe, Timo Kahl, Dieter Boell, Kristof Sc...
AUIC
2006
IEEE
16 years 1 days ago
Patternprogrammer: yet another rule-based programming environment for children
Graphical rewrite rules are often used in programming environments for children. These rules consist of two parts: a left-hand side, which is visually matched in the environment, ...
Tim Wright