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ALIFE
2005
15 years 6 months ago
State Aggregation and Population Dynamics in Linear Systems
We consider complex systems that are composed of many interacting elements, evolving under some dynamics. We are interested in characterizing the ways in which these elements may b...
Jonathan E. Rowe, Michael D. Vose, Alden H. Wright
CACM
2002
145views more  CACM 2002»
15 years 6 months ago
Digital city Kyoto
Abstract. We have developed a digital city for Kyoto, the old capital and cultural center of Japan, as a social information infrastructure for urban everyday life including shoppin...
Toru Ishida
CLEF
2005
Springer
15 years 12 months ago
UNED at iCLEF 2005: Automatic Highlighting of Potential Answers
In this paper, we describe UNED’s participation in the iCLEF 2005 track. We have compared two strategies for finding an answer using an interactive question answering system: i...
Víctor Peinado, Fernando López-Osten...
GI
2004
Springer
15 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CSE
2009
IEEE
15 years 10 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...