We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
Reducing their energy consumption has become an important objective for many people. Consumption transparency and timely feedback are essential to support those who want to adjust...
Markus Weiss, Friedemann Mattern, Tobias Graml, Th...
We present SLAPbook, an application using SLAP, translucent and tangible widgets for use on vision-based multi-touch tabletops in Single Display Groupware (SDG) environments. SLAP...
Malte Weiss, Julie Wagner, Roger Jennings, Yvonne ...
In this paper, we describe “The Other Brother”, a semiautonomous device that captures images and video of spontaneous moments in the course of everyday life. It was our goal t...
This paper describes the "xtel" development environment for "Ubiquitous Content". Ubiquitous contents are real space applications that are embedded in day-to-d...