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CHI
2004
ACM
15 years 11 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
CHI
2003
ACM
15 years 11 months ago
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks
This study assessed the value of two video configurations—a head-mounted camera with eye tracking capability and a scene camera providing a view of the work environment—on rem...
Susan R. Fussell, Leslie D. Setlock, Robert E. Kra...
IUI
2003
ACM
15 years 11 months ago
Dynamic web page authoring by example using ontology-based domain knowledge
Authoring dynamic web pages is an inherently difficult task. We present DESK, an interactive authoring tool that allows the customization of dynamic page generation procedures wit...
José Antonio Macías Iglesias, Pablo ...
CHI
2000
ACM
15 years 10 months ago
Tradeoffs in displaying peripheral information
Peripheral information is information that is not central to a person’s current task, but provides the person the opportunity to learn more, to do a better job, or to keep track...
Paul P. Maglio, Christopher S. Campbell
SIGECOM
2000
ACM
132views ECommerce» more  SIGECOM 2000»
15 years 10 months ago
What is actually taking place on web sites: e-commerce lessons from web server logs
A prime business concern is knowing your customer. One legacy carried into the present from the earliest NCSA web servers is web server logs. While there are more powerful user tr...
Mark Rosenstein