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VRST
2010
ACM
15 years 4 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
CHI
2006
ACM
16 years 6 months ago
Precise selection techniques for multi-touch screens
The size of human fingers and the lack of sensing precision can make precise touch screen interactions difficult. We present a set of five techniques, called Dual Finger Selection...
Hrvoje Benko, Andrew D. Wilson, Patrick Baudisch
CHI
2011
ACM
14 years 10 months ago
Modeling users of intelligent systems
While many devices today increasingly have the ability to predict human activities, it is still difficult to build accurate personalized machine learning models. As users today wi...
Stephanie Rosenthal
ICML
2009
IEEE
16 years 7 months ago
Dynamic mixed membership blockmodel for evolving networks
In a dynamic social or biological environment, interactions between the underlying actors can undergo large and systematic changes. Each actor can assume multiple roles and their ...
Wenjie Fu, Le Song, Eric P. Xing
POPL
2005
ACM
16 years 6 months ago
Dynamic partial-order reduction for model checking software
We present a new approach to partial-order reduction for model checking software. This approach is based on initially exploring an arbitrary interleaving of the various concurrent...
Cormac Flanagan, Patrice Godefroid