Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Space and time are important dimensions in the representation of a large number of concepts. However there exists no available resource that provides spatiotemporal mappings of ge...
This paper describes the evaluation of two multimodal interfaces designed to provide visually impaired people with access to various types of graphs. The interfaces consist of aud...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
During social interactions in a community, there are often sub-communities that behave in opposite manner. These antagonistic sub-communities could represent groups of people with ...