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DIGITALCITIES
2003
Springer
15 years 11 months ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...
JCDL
2010
ACM
180views Education» more  JCDL 2010»
15 years 11 months ago
Spatiotemporal mapping of Wikipedia concepts
Space and time are important dimensions in the representation of a large number of concepts. However there exists no available resource that provides spatiotemporal mappings of ge...
Adrian Popescu, Gregory Grefenstette
HAPTICS
2002
IEEE
15 years 11 months ago
Comparing Two Haptic Interfaces for Multimodal Graph Rendering
This paper describes the evaluation of two multimodal interfaces designed to provide visually impaired people with access to various types of graphs. The interfaces consist of aud...
Wai Yu, Stephen A. Brewster
NOSSDAV
2010
Springer
15 years 11 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
PAKDD
2010
ACM
146views Data Mining» more  PAKDD 2010»
15 years 11 months ago
Mining Antagonistic Communities from Social Networks
During social interactions in a community, there are often sub-communities that behave in opposite manner. These antagonistic sub-communities could represent groups of people with ...
Kuan Zhang, David Lo, Ee-Peng Lim