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CANDC
2009
ACM
16 years 1 months ago
A quantitative analysis of the collective creativity in playing 20-questions games
Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach ...
Wen Dong, Taemie Kim, Alex Pentland
SEAA
2008
IEEE
16 years 1 months ago
VieCAR - Enabling Self-adaptive Collaboration Services
Novel forms of collaboration increasingly distribute control among e-workers, thereby allowing agile and autonomous collaboration. However, this requires a novel blend of infrastr...
Daniel Schall, Christoph Dorn, Schahram Dustdar, I...
AGILEDC
2007
IEEE
16 years 1 months ago
The Social Nature of Agile Teams
Agile methodologies represent a ‘people’ centered approach to delivering software. This paper investigates the social processes that contribute to their success. Qualitative g...
Elizabeth Whitworth, Robert Biddle
CBMS
2007
IEEE
16 years 1 months ago
Vicarious Learning and (Virtual) Case-Based Teaching in Health Science Education
This paper describes PATSy, an established interactive case-based system that provides students with access to virtual patients. PATSy has recently been extended by the addition o...
Richard Cox, Jianxiong Pang
ICDE
2007
IEEE
129views Database» more  ICDE 2007»
16 years 29 days ago
Multimedia Content Repurposing in Ambient Intelligent Environments
Multimedia content repurposing is a challenging task that aims to adapt and deliver media content to client devices by considering the heterogeneity pertaining to users, terminals...
M. Shamim Hossain, M. Anwar Hossain, Abdulmotaleb ...