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CHI
2004
ACM
16 years 7 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
HRI
2009
ACM
16 years 1 months ago
I am my robot: the impact of robot-building and robot form on operators
As robots become more pervasive, operators will develop richer relationships with them. In a 2 (robot form: humanoid vs. car) x 2 (assembler: self vs. other) between-participants ...
Victoria Groom, Leila Takayama, Paloma Ochi, Cliff...
143
Voted
TEI
2009
ACM
115views Hardware» more  TEI 2009»
16 years 1 months ago
Fritzing: a tool for advancing electronic prototyping for designers
Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. Ho...
André Knörig, Reto Wettach, Jonathan C...
191
Voted
MIG
2009
Springer
16 years 1 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
ROMAN
2007
IEEE
126views Robotics» more  ROMAN 2007»
16 years 1 months ago
Classes of Applications for Social Robots: A User Study
– The paper introduces an online user study on applications for social robots with 127 participants. The potential users proposed 570 application scenarios based on the appearanc...
Frank Hegel, Monja Lohse, Agnes Swadzba, Sven Wach...