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CHI
2005
ACM
16 years 7 months ago
Incorporating physical co-presence at events into digital social networking
As mobile devices become location-aware, it will become possible to know when people are physically co-located and to incorporate this information into social software. Is this va...
Scott Counts, John Geraci
CHI
2005
ACM
16 years 7 months ago
Evaluating paper prototypes on the street
The evaluation of paper prototypes is normally conducted in controlled settings such as a usability lab. This paper, in contrast, reports on a study where evaluations of a paper p...
David G. Hendry, Sara Mackenzie, Ann Kurth, Freya ...
CHI
2004
ACM
16 years 7 months ago
A diary study of task switching and interruptions
We report on a diary study of the activities of information workers aimed at characterizing how people interleave multiple tasks amidst interruptions. The week-long study revealed...
Mary Czerwinski, Eric Horvitz, Susan Wilhite
CHI
2004
ACM
16 years 7 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
CHI
2004
ACM
16 years 7 months ago
"Readness": a design exploration of personal document management in historical and collaborative context
When faced with many documents, people often use systems that characterize documents as read or unread. Most email and document management systems treat this distinction as a bina...
Michael J. Muller