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» Towards the interactive office
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HUC
2010
Springer
15 years 4 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
WWW
2003
ACM
16 years 7 months ago
SCORM-compliant SMIL-enabled Multimedia Streaming E-Learning System in Java EJB Environment
The emergence of the SCORM specification has shed a light toward standardization of e-learning which makes the reusability and interoperability of learning resources feasible. How...
Sheng-Tun Li, Chu-Hung Lin, Huang-Chih Hsieh
CHI
2007
ACM
15 years 10 months ago
"Get real!": what's wrong with hci prototyping and how can we fix it?
A prototype of computing technology--as a means to evaluate and communicate a good idea--is often an essential step towards useful, shipping products and towards a deeper understa...
William Jones, Jared M. Spool, Jonathan Grudin, Vi...
CSCW
2007
ACM
15 years 6 months ago
Entertaining Situated Messaging at Home
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
Mark Perry, Dorothy Rachovides
IJSR
2010
107views more  IJSR 2010»
15 years 5 months ago
Domestic Robot Ecology - An Initial Framework to Unpack Long-Term Acceptance of Robots at Home
Abstract It has been recognized that long-term effects exist in the interaction with robotic technologies. Despite this recognition, we still know little about how the temporal eff...
Ja-Young Sung, Rebecca E. Grinter, Henrik I. Chris...