Many-objective problems are difficult to solve using conventional multi-objective evolutionary algorithms (MOEAs) as these algorithms rely primarily on Pareto ranking to guide the ...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
As more complex DSP algorithms are realized in practice, an increasing need for high-level stream abstractions that can be compiled without sacrificing efficiency. Toward this en...
Andrew A. Lamb, William Thies, Saman P. Amarasingh...
Mobile devices are increasingly powerful in media storage and rendering. The prevalent request of decent video browsing on mobile devices is demanding. However, one limitation com...
The recent shift in the industry towards chip multiprocessor (CMP) designs has brought the need for multi-threaded applications to mainstream computing. As observed in several lim...