In this paper, we study a novel problem Collective Active Learning, in which we aim to select a batch set of "informative" instances from a networking data set to query ...
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
We introduce the particular functionality of the Complaint Engine suite, the integrated complaint management component for mediating consumer disputes. We formulate the problem of...
Past work in navigation has worked toward the goal of producing an accurate map of the environment. While no one can deny the usefulness of such a map, the ideal of producing a co...
Daniel D. Fu, Kristian J. Hammond, Michael J. Swai...
Abstract. Recent research has enabled important progress in developing agents aimed at real-world linguistic interaction with humans. Hence, within the general shift of research fo...