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» Towards a proactive system based on activity recognition
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GI
2004
Springer
15 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
EDM
2011
197views Data Mining» more  EDM 2011»
14 years 5 months ago
Towards Improvements on Domain-independent Measurements for Collaborative Assessment
Assessment on collaborative student behavior is a longstanding issue in user modeling. Nowadays thanks to the proliferation of online learning and the vast amount of data on studen...
Antonio R. Anaya, Jesus Boticario
BIOSIG
2003
140views Biometrics» more  BIOSIG 2003»
15 years 7 months ago
Multifactor Biometric Sketch Authentication
: In this paper we propose a multifactor biometric sketch authentication method based on biometric sketch recognition and a user’s personal knowledge about the sketch‘s content...
Arslan Brömme, Stephan Al-Zubi
ECSCW
2007
15 years 7 months ago
Behaviours and Preferences when Coordinating Mediated Interruptions: Social and System influence
Abstract. There is a growing interest in technologies for supporting individuals to manage their accessibility for interruptions. The applicability of these technologies is likely ...
Natalia A. Romero, Agnieszka Matysiak Szóst...
DATE
2004
IEEE
118views Hardware» more  DATE 2004»
15 years 9 months ago
Distributed Multimedia System Design: A Holistic Perspective
Multimedia systems play a central part in many human activities. Due to the significant advances in the VLSI technology, there is an increasing demand for portable multimedia appl...
Radu Marculescu, Massoud Pedram, Jörg Henkel